Saturday, 21 November 2015

Wiggle of the Tail

After Ollie and I settled on having just a flat plane for the water in our animation, it became apparent that the lower body of the mermaid wouldn't be visible for the majority of the short. That took off some of the pressure of needing to animate the tail, however I still wanted to experiment with giving it some movement because I still thought it would be necessary to play around with it.


I got quite frustrated with the tail whilst trying to animate it for the first time (I think some of the controls were having too much or not enough influence on other parts of the body) However, I managed to give it just a simple wiggle, which would be the kind of movement it would have if she were visibly swimming. Even though the majority of the animation will be going to the top half of the body I'm still glad I did this because I now feel that I will be able to produce the movement of the tail much quicker.  



Problems

My main issue with this experiment was that I noticed that the tail doesn't stay completely smooth as it moves, it looks quite ridged. I think this had something to do with the influence weights. This is something I'm not going to spend too much time trying to fix because the tail wont be noticeable for most of the time, however, if it appears to be an issue for the upper body then I will have to figure out what went wrong. 

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