Sunday, 8 November 2015

IK Handles

I needed to add in some IK Handles to the legs to enable them to be able to move correctly when it comes to animating. Once the IK Handle Tool was selected, there were two options. The "Single Plane" IK Handle is used between two joints with nothing in between, which was necessary for the feet, however the "Rotate Plane" was used from the ankle to the upper leg joint.


Once again, this process was quite quick and stress free and it was helpful because it will enable this character's leg to move more realistically, and it allows the leg to bend upwards from the knee in the same way our legs do.  

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