This resulted in the appropriate controls being influenced by their parent joints when moved, for example, when the arms were raised, it had an influence on the chest, clavicle and shoulder areas.
Connecting the Controllers
Once the hierarchy was all sorted, I needed to create a relationship between the controllers and the actual joints of the skeleton. Again this was a matter of selecting the controller, for example the head controller and then the joint and orienting them together so that the movement of the controller would have an effect on the positioning of the joints. I began with the head.
I had to think about what areas would be effected by which joints, for example the top head control would have an effect on the head, the jaw, eyes and neck. It was just a case of working from the head down.
However I didnt create a heirarchy for the tail because there was an IK spline included, and I wanted each section of the tail to be moved individually.
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