Once my model was mirrored I was able to see that the shape of the face was slightly more threatening than I had intended it to look, and after some discussions with Ollie and working together, we both decided that the shape of the eyes needed changing. Originally they were going to be quite big and round, but once the model was mirrored it actually didn't look too nice.
Change in the eyes
The way of resolving this, was to use flattened down spheres instead which were more disc like. We preferred these because they looked much less intimidating. Instead of using controllers in the eyes, we also decided that using multiple textures instead would work better.
Here we can see a comparison between the original result and the new one. The original below looks much more unpleasant, and her character is not supposed to look that way so after some playing around with the eyes and the shaping and placing of the mouth, she ended up looking much nicer!
UV Mapping
The UV mapping process was needed in order to allow me to be able to texture my character later on. It was a matter of cutting each limb away from the centre of the body with in the texture editor and then cutting down the edges so that they could be unfolded. I separate the tail from the upper body because I want to colour change to be gradual!
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