Sunday, 8 November 2015

Modelling the head

This process took around 3 times the amounts of time I spent on building the body. In all honesty I wasn't surprised because the heads design was still pretty complex, because it included tentacles and a pointy ear, as well as quite large eyes and a smoothed out nose.

 After much contemplation and playing around and much internal struggle, as well as figuring it out with my pier, I decided the best way to go about creating the ear was to leave a hole where it would be, and then extruding those edges outwards, and I then used the Cut Edge Tool to add in some more faces to allow it to curve at the edge. Also, to make the hear sink inwards on itself slightly I added another face to the front an then extruded that inwards.
 For the dreaded tentacles I spent a long time trying to figure out the best way to go about it. In the end after seeking some advice from my pier, I did the same as I did with the ear. I brought the head shape out but left the holes which is where I began to extrude the edges outwards. I needed to incorporate some new edge loops so that they would bend. It was a matter of extruding a bit, and then pulling down slightly so that the tentacles would stay near the head. At the very end, I scaled everything in and then merged those verts so it all ended at a nice neat point!




Any Issues?

Despite this process taking a long time, and me getting slightly frustrated in some parts, I can safely say it has taught me a lot. If I was to model something similar to this again I would have a much better idea of how to go about it and hopefully this means it wouldn't take as long!

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