Wednesday, 14 October 2015

UV Mapping

Once the modelling was complete, it was time to get it UV mapped and ready to texturise. This process consisted of UV Mapping the whole model as one to begin with, which opened it up in another window at the side. Each separate body part was then cut so they could all be pulled away from one another.

I then cut around the edges of each body part, as well as the fingers and down the back, so that they could be unfolded. Once this process was complete, I needed to do some moving around of the verts on some areas. The purple indicated that each component was the right way around, and some areas around the edges were red which indicated they needed flipping. This took a bit of time, but would save me trouble in the long run! This has got me to the point where the surfaces were all ready to texturise.  

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