Saturday, 10 October 2015

Realism in 3D modelling

There are lots of examples of animated films and games which, where 3D modelling is used to create realism, such as Pirates of the Caribbean - Dead Man's Chest, Lord of the Rings - The Two Towers and Return of the King, Avatar and Rise of the Planet of the Apes.


It doesn't take a genius to see how amazing these results are, one thing to note is that none of these examples above are fully human. There are a lot of other examples of human realism in a range of video games.



The use of motion capture is becoming more and more frequent when it comes to the animation in video games. Even though it looks fantastic, it could be argued that one of the points of animation and game playing is to "escape" reality. In the examples above and so many others, endless hours, effort and money has gone into producing something that looks almost like live action. One of the problems with this is that it is mimicking reality and for some people this may seem pointless. There are some examples where it is obvious to tell which actors have been used in the process of motion capture. Don't get me wrong, the quality of this animation is staggering, but some might say it is almost pointless. It could be argued that the use of live action would take less time, less money, and would look just as impressive, if not, more so.  


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