After the success of Pixar's 1988 computer animated short, "Tin Toy" which was Directed by John Lasseter,they were approached by Disney and together they produced 1995's Toy Story.
"Tin Toy" - 1988
It is clear when watching this short animation, how far 3D animation has developed, even between the time of this and the making of the first Toy Story. The baby shows a really interesting example of the "Uncanny Valley." The way it moves is slightly robotic, and the face looks incomplete and quite wrinkly. This was a huge success at it's time, but it does show how much the potential of 3D animation has developed!
"Toy Story" - 1995
In this clip from the first "Toy Story" movie in 1995, we can see how much progression has been made in the years between the production of Tin Toy and this. The movement of the toys and humans is so much more realistic. Watching this now, it is obvious it isn't a recent animation because even more development has occurred in the last 20 years when it comes to the potential of 3D modelling and animation.
"Toy Story 3" - 2010
Here in the most recent Toy Story movie, we can see the quality and consistency of the animation as a whole has improved dramatically. Especially when it comes to the look and movement of the human characters. The faces look smooth and believable as animated characters (it's obvious by the exaggerated features that the aim wasn't to achieve complete realism.)
If we compare this animation to "Tin Toy" back in 1988, the development is drastic. The baby's face in that animation looked robotic and unrealistic and it's movements looked simulated. If the quality of 3D modelling and animation can grow this much in just under 30 years, where will we be in another 30?
It's safe to say that the potential of 3D animation and modelling knows no bounds, because it is always improving.
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