Tuesday, 18 April 2017

Background development - Wobble wobble

Since I had previously decided to give my backgrounds some added noise in After Effects to create a gentle wobble, I knew I needed to become familiar with how to go about doing this. A friend showed me an example of the look that could be achieved on one of my backgrounds by adding "turbulent noise" and the result was exactly the kind of thing I had been imagining. So I went on to note down each stage of how to do it, because it was a much longer process than I had expected!


This was so that I could then move on to do this without having to constantly look up tutorials or get help. 

Something else I needed to be sure of, was that the colour aesthetic for the character & the background would work well together. In order to check that there would be no unexpected clashes in colour, I did a test by placing the lead character with in one of the key environments.

This test enabled me to see what exactly needed changing. Since this test was done at an earlier stage, the background used was not the final background, however the colours were all the same. 

Outcome

After playing about with this, two things were brought to my attention. One, was that I could potentially make the colouring for the character slightly more intense, if the background were to be as pale as the one above. Also, it reminded me the importance of beginning the characters' colorings from block fills, and then working up with shadow from there, in order to keep consistency! 

Another things that was reassuring, was that the order in which I was working through production, meant that I could be adding colour to the characters with the completed backgrounds behind, allowing me to see straight away if something needed changing. 


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