Monday, 7 December 2015

Post Production Part 6 - creating the sound

When it came to adding the sound, we used a range of resources. We researched the web for potential sounds, created some ourselves and also looked at the sound fils that were available in college. I focused on the ocean sounds, and the sounds of the mermaid. I decided that recording my own sounds for the mermaid would be better because it would add more comedy, plus I was able to watch the animation whilst recording, so I knew I would get the timings right. 

Ollie focused on finding sounds for the robot, so once I had finished editing in the background sounds as well as my character sounds, he was able to crack on with his part. Editing the sound in didn't take as long as I thought so we were ahead of ourselves slightly, which left a little extra time to make sure we had all of our documenting up to date. 



One of the sound transitions that I added in, was the change from above water, to under water. Ollie and I decided that this would be really effective because it made it clear not just visually, that the environment had suddenly changed. We knew we wanted the sounds to also go over the credits at the start and end. This was because, the ocean sounds really help set the scene, so it was a good idea to have the sounds there before the actual environment wad visible. Also, at the end, the continuation of the electrocution sounds added more comedy, which is what we wanted. 

I found the recording of the mermaid sounds to be quite fun, because she doesn't speak, she just makes odd noises, so it wasn't too stressful! The robot sounds that Ollie added in really helped bring the animation to life, because before hand there was still quite a lot of just plain background noise. Ollie also added in one of the robot sounds just as the ending credits draw to a close. This made it even more funny, because it sort of indicated that the robot was concerned that he had somehow caused the mermaid to be electrocuted. 

Luckily, this whole process of recording the sound, and then getting it all into Premiere wasn't stressful and didn't take long at all.  



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