One of the things that makes it so realistic is that, when the balls are fired at the instruments, they get gradually faster as they get closer to the end of their journey which is what happens in real life, an object picks up gradual speed. Also seeing the objects bound back off the instruments onto another surface which leads to the next sound draws attention to eat sound, no matter how small it is. Also, there are some parts that keep moving through out the entire animation which were the first bits to build up and the last bits to die down, so it is so consistent because the timing stays right.
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